We must admit, this semester has been a little crazy. But we’re determined to tell you how things are going, from pipeline to prototype to…well, you get the idea.
First thing’s first, we have our podcast section up! We hope to have regularly scheduled podcasts as we go through our year of production. We’ll introduce ourselves, talk about our backgrounds, and tell you all about what we’ve been doing with the game. Sometimes we’ll tell completely random stories that have nothing to do with anything.
Mostly, though, we hope to give a really in-depth look at what a year of thesis game development looks like. We want to show the challenges, the victories, and the low points. Everything. We’re also planning on creating some video podcasts, where you can watch our artists make things look pretty or our engineers make things magically work. The producers may be in a few as well, as they insist they have a few tricks up their sleeves.
If you ever have a question that you’d like us to answer, don’t hesitate to contact us!
Things have been cruising right along these last few weeks, and we’re set to have our first playable build just in time for EAE Day. This is the first time we’ll be showing off our game since the big industry panel pitch several weeks ago, and we’re all very excited to see what prospective students, families, and more industry professionals thing of our progress. It’ll certainly be quite the experience.
Keep your eyes peeled for a semester postmortem and a big write up of our EAE Day fun. We’ll see you there!